Nomis is a Simon-like memory game for the ATTiny85, which uses the ATTiny85. The game logic in the ATTiny85 was implemented using AVR C and takes up 983 bytes in program memory and 6 bytes in data memory. The implementation size comes in under 1kB, but could most certainly be smaller. The pin usage, however, is very conservative and the games electronics take up a total of 4 of the 6 available pins. The 4 LEDs are controlled on 3 pins using Charlieplexing model (which could easily be extended to 6 LEDs). On the other hand the 4 pushbutton switches are feed into an ADC input through an R2R ladder configuration. I am very happy with the limited pin usage of this project.
The gameplay of Nomis is the same basic scheme as Simon. Which is to say once you initiate a game with it the game logic generates a random move, which lights up one of the 4 LEDs. Then Nomis waits for you to copy it. Each consecutive move is stored in an array and the string of moves must be copied exactly by the player. The game has no real ending conditions; however, the maximum number of moves is 100, but even then that limit was arbitrarily set by me. With a sufficiently large slice of memory and an extremely skilled (or cheat prone) individual the game could last forever. That said, the goal of the game is to best your previous score, which you keep track of by yourself.